Quantcast
Channel: RaGEZONE - MMO Development Forums
Viewing all 13402 articles
Browse latest View live

Lifesum health app

$
0
0
So I just recently started using this app that helps you live a healthier life.

What it's called is Lifesum, and basically what you can do is enter all your body information - your height, your weight, your goal weight, etc. and it will tell you approximately how long it will take to reach your goal weight by eating a certain amount of calories a day. But you have to enter in whatever you eat or drink, and the cool thing is, you can just scan the barcode of most things and it will automatically enter it in for you!

So I guess in a way you could say it's a calorie counting app.

But it's really helpful for anyone trying to eat and stay healthy. My fiance and I are not the healthiest of people and are trying to change our lifestyle and this app has helped a lot.

If you are interested at all you should check it out, again it's called Lifesum.

If you have any questions feel free to ask!

A simple housing system

$
0
0
I had written this a month or two back, but promised to release it once it was done, but kinda forgot. So here it is.

You can just create a 'House' class, and then insert this into it.

https://hastebin.com/zapifofinu.java

i've modified my MapleMapFactory so it'd be easier to use, but the original is this:
For the database part you can insert this into your db:

https://hastebin.com/omogixemet.sql

If you use PHPMyAdmin, you can also add a relation between characters->id and houses->OwnerId

and add your own rules (that is if you use InnoDB or others that support relational databases.

For the antileech, i'll just not include the getHouse and setHouse, aka the getter and setter, because even idiots would be able to figure that one out.

And here's the NPC script

https://hastebin.com/pawuhupivu.php
it'd be nice to leave my credit in there, but idm too much.

(It's not much, but i too have used releases from ragezone, which is why i feel a duty to also release something back even if it's not the best/i'll get flamed somehow)

Decode recv packet header1

$
0
0
Dear people ^^

Got server running.. no problems or errors.. (Arc)
Got ETC IROSE CLIENT.

But whenever I try to connect to the server I get his little message:
*** ERROR: Decode recv packet header1, IP[ 127.0.0.1 ]

And it won't let me enter the game....

I searched around but could not find a working fix.

Can someone help me?

Thanks in advance
:junglejane:

Help me :(

$
0
0
I am dealing with error when trying to connect the server, all ta ok, used the server database ACRISIO SERVE, but then I tried to use the database of Dave Devils someone to explain to me why of error(Use the Jtb1 database) - Dave Devil's
:*:

GTA:V Multiplayer - Development Section Rules [IMPORTANT]

$
0
0



Welcome to the GTA:V Multiplayer Development section. In this section you will find all projects from other developers/teams which are under development. You're free to post in this section, but there are some rules for this sub-section. Make sure you will follow these rules when posting in the GTA:V Development section.

Before reading the rules of this section, you are recommended to read the
RaGEZONE General Forum rules first and the General GTA:V Multiplayer section rules.

General Rules
These rules count for this section and every sub-section.

  1. Stay on-topic. Make sure the original subject of the topic stays the same.
  2. Do not bump threads. Do not bump old threads. You are, however, allowed to bump an old thread if you post a form of contribution to that post. For example, releasing an update or you found a fix and you are willing to share it with others.
  3. Do not spam. Posts with no content such as "lol, thx, k, awesome, wow" will be removed. If you want to thank someone or you liked what someone said, click on the "Like" button below that post. The like button can be recognised by this logo:
  4. Bots, hacks, cheats, infected, illegal software is not allowed. This section is for GTA:V Multiplayer Server development only, no illegal software is allowed to be released here.
  5. Do not sell or buy server files. Selling and/or buying server files is strictly forbidden on RaGEZONE.
  6. Advertisements belong in the Free MMO Servers section. Server advertisements belong in this section: http://forum.ragezone.com/f115/
  7. Do not post Team Recruitment posts here. Team Recruitment posts belong in the Team Recruitment section here: http://forum.ragezone.com/f206/


GTA:V Development Sub-section Rules
These rules count for the GTA:V Development Section

  1. Add a tag infront of your thread title. Add the tag of the multiplayer modification so everyone knows for which multiplayer modification you are developing. For example: [GTAOrange] Capture the flag gamemode, or [GTANet] Basic anti-cheats
  2. Do not request files/features/scripts. You are allowed to post this in the GTA:V Help section.
  3. Make sure you will release your development project. Showcases to make everyone hungry for your features but not actually releasing it is not allowed. Your thread will be removed.
  4. Keep your project updated. Keep your project updated so everyone knows the progress.

GTA:V Multiplayer - Releases Section Rules [IMPORTANT]

$
0
0



Welcome to the GTA:V Multiplayer Releases section. In this section you will find all released projects from other developers/teams which are free for you to download. You're free to post in this section, but there are some rules for this sub-section. Make sure you will follow these rules when posting in the GTA:V Releases section.

Before reading the rules of this section, you are recommended to read the
RaGEZONE General Forum rules first and the General GTA:V Multiplayer section rules.

General Rules
These rules count for this section and every sub-section.

  1. Stay on-topic. Make sure the original subject of the topic stays the same.
  2. Do not bump threads. Do not bump old threads. You are, however, allowed to bump an old thread if you post a form of contribution to that post. For example, releasing an update or you found a fix and you are willing to share it with others.
  3. Do not spam. Posts with no content such as "lol, thx, k, awesome, wow" will be removed. If you want to thank someone or you liked what someone said, click on the "Like" button below that post. The like button can be recognised by this logo:
  4. Bots, hacks, cheats, infected, illegal software is not allowed. This section is for GTA:V Multiplayer Server development only, no illegal software is allowed to be released here.
  5. Do not sell or buy server files. Selling and/or buying server files is strictly forbidden on RaGEZONE.
  6. Advertisements belong in the Free MMO Servers section. Server advertisements belong in this section: http://forum.ragezone.com/f115/
  7. Do not post Team Recruitment posts here. Team Recruitment posts belong in the Team Recruitment section here: http://forum.ragezone.com/f206/


GTA:V Releases Sub-section Rules
These rules count for the GTA:V Releases Section

  1. Add a tag infront of your thread title. Add the tag of the multiplayer modification so everyone knows for which multiplayer modification your scripts are. For example: [GTANet] Releasing Roleplay gamemode, or [FiveMP] Server Sided Money plugin.
  2. Only post scripts/files which are not released yet. You are allowed to release different versions of existing scripts/files though.
  3. Make sure your download is working. If your download isn't working, your thread may be removed.
  4. If your file is password protected, post the password. If your file has a password protection and you didn't post the password, we will assume you are trying to sell the files. Your thread will be removed.
  5. Add a tutorial how to set-up your files. This suggestion will make your release a bigger success to everyone if you explain how to install these files. It can also keep your topic clean.

Stuck trying to gain access to my server

$
0
0
Hey, long time lurker here, never had to post before as the guides are usually enough for me.

I just cant get my Vindictus client to see the server.

My host machine can't even access the webserver so naturally the client can't see the endpoint.txt.
I can't figure out why, I can ping the server and vice versa but I can't login.

Anyone got any tips?

- - - Updated - - -

I fixed this, almost on a fluke.

Turns out it was an IP address mismatch. I fixed it by changing the virtual machine's adapter from static IP addresses, to automatically acquired IP addresses. *facepalm*

a bit of a rubbish fix but it worked!

GTA:V Multiplayer - Tutorials Section Rules [IMPORTANT]

$
0
0



Welcome to the GTA:V Multiplayer Tutorials section. In this section you will find all tutorials related to GTA:V Multiplayer. You're free to post in this section, but there are some rules for this sub-section. Make sure you will follow these rules when posting in the GTA:V Tutorials section.

Before reading the rules of this section, you are recommended to read the
RaGEZONE General Forum rules first and the General GTA:V Multiplayer section rules.

General Rules
These rules count for this section and every sub-section.

  1. Stay on-topic. Make sure the original subject of the topic stays the same.
  2. Do not bump threads. Do not bump old threads. You are, however, allowed to bump an old thread if you post a form of contribution to that post. For example, releasing an update or you found a fix and you are willing to share it with others.
  3. Do not spam. Posts with no content such as "lol, thx, k, awesome, wow" will be removed. If you want to thank someone or you liked what someone said, click on the "Like" button below that post. The like button can be recognised by this logo:
  4. Bots, hacks, cheats, infected, illegal software is not allowed. This section is for GTA:V Multiplayer Server development only, no illegal software is allowed to be released here.
  5. Do not sell or buy server files. Selling and/or buying server files is strictly forbidden on RaGEZONE.
  6. Advertisements belong in the Free MMO Servers section. Server advertisements belong in this section: http://forum.ragezone.com/f115/
  7. Do not post Team Recruitment posts here. Team Recruitment posts belong in the Team Recruitment section here: http://forum.ragezone.com/f206/


GTA:V Tutorials Sub-section Rules
These rules count for the GTA:V Tutorials Section

  1. Add a tag infront of your thread title. Add the tag of the multiplayer modification so everyone knows for which multiplayer modification your tutorial is. For example: [FiveMP] How to set-up your server or [GTAOrange] Creating your first plugin
  2. Do not post releases in this section. Releases belong in the GTA:V Releases section.

GTA:V Multiplayer - Help Section Rules [IMPORTANT]

$
0
0



Welcome to the GTA:V Multiplayer Help section. In this section you will find all help related topics: Requests, help requests, etc. You're free to post in this section, but there are some rules for this sub-section. Make sure you will follow these rules when posting in the GTA:V Help section.

Before reading the rules of this section, you are recommended to read the
RaGEZONE General Forum rules first and the General GTA:V Multiplayer section rules.

General Rules
These rules count for this section and every sub-section.

  1. Stay on-topic. Make sure the original subject of the topic stays the same.
  2. Do not bump threads. Do not bump old threads. You are, however, allowed to bump an old thread if you post a form of contribution to that post. For example, releasing an update or you found a fix and you are willing to share it with others.
  3. Do not spam. Posts with no content such as "lol, thx, k, awesome, wow" will be removed. If you want to thank someone or you liked what someone said, click on the "Like" button below that post. The like button can be recognised by this logo:
  4. Bots, hacks, cheats, infected, illegal software is not allowed. This section is for GTA:V Multiplayer Server development only, no illegal software is allowed to be released here.
  5. Do not sell or buy server files. Selling and/or buying server files is strictly forbidden on RaGEZONE.
  6. Advertisements belong in the Free MMO Servers section. Server advertisements belong in this section: http://forum.ragezone.com/f115/
  7. Do not post Team Recruitment posts here. Team Recruitment posts belong in the Team Recruitment section here: http://forum.ragezone.com/f206/


GTA:V Help Sub-section Rules
These rules count for the GTA:V Help Section

  1. Add a tag infront of your thread title. Add the tag of the multiplayer modification so everyone knows for which multiplayer modification your help request is. For example: [GTAOrange] Can't connect to my MySQL Server or [GTANet] Undefined index error when using my own created array
  2. Use a proper title. Titles such as "help plz, i need help, why doesn't it work" and other bad titles will be removed. It has to be as detailed as possible. This will also help your problem to be resolved faster.

Exp System *HELP*

$
0
0
Hey, how to make config dynamic exp of IGC_ExpSystem.xml, Server Season 10.3
I want to make a dynamic exp 600x~25x, I did not understand how it works. someone help me ?




*IGC_ExpSystem*

<?xml version="1.0" encoding="utf-8"?><!-- // ============================================================// == INTERNATIONAL GAMING CENTER NETWORK// == Build Awesome MU Server with IGC Server Suite - Season 12 Part 1-2 == (C) 2010-2015 IGC-Network (R)// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// == File is a part of IGCN Group MuOnline Server files.// ============================================================//// ### ExpSystem ###// CalcType: Defines a type of exp calculation to be used// 0: Static exp only// ~ NormalExp + EventExp + VipExp + MapBonusExp// ~ MasterExp + EventExp + VipExp + MapBonusExp// 1: Static + Dynamic// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp// 2: Static * Dynamic// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp// 3: Dynamic only// ~ DynamicExp + EventExp + VipExp + MapBonusExp// ~ DynamicExp + EventExp + VipExp + MapBonusExp// DebugMode: If enables will display a log in Game Server, 0/1//// ### ExpSystem::StaticExp ###// Normal: The normal experience multiplier, float // Master: The master experience multiplier, float// Event: The event experience bonus, float// Quest: The quest experience multiplier (quests received from Quests System), float//// ### ExpSystem::DynamicExpRangeList ###// MinReset: Start range of resets count to apply the rule// MaxReset: End range of resets count to apply the rule// MinLevel: Start range of level to apply the rule// MaxLevel: End range of level to apply the rule// NormalExp: Regular experience multiplier// MasterExp: Master experience multiplier//// STRICTLY NO COMMENTS INSIDE TAGS//--><ExpSystem CalcType="0" DebugMode="0"> <StaticExp Normal="9000.0" Master="9000.0" Event="0.0" Quest="100.0" /> <DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters --> <Range MinReset="0" MaxReset="0" MinLevel="1" MaxLevel="50" NormalExp="1.0" MasterExp="1.0" /> <Range MinReset="0" MaxReset="0" MinLevel="51" MaxLevel="100" NormalExp="1.0" MasterExp="9.9" /> <Range MinReset="0" MaxReset="0" MinLevel="101" MaxLevel="200" NormalExp="1.0" MasterExp="1.0" /> <Range MinReset="0" MaxReset="0" MinLevel="201" MaxLevel="400" NormalExp="1.0" MasterExp="1.0" /> <Range MinReset="0" MaxReset="0" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.8" /> <Range MinReset="0" MaxReset="0" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="2.2" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="1" MaxReset="2" MinLevel="1" MaxLevel="50" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="51" MaxLevel="100" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="101" MaxLevel="200" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="201" MaxLevel="400" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.2" /> <Range MinReset="1" MaxReset="2" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.4" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="3" MaxReset="4" MinLevel="1" MaxLevel="50" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="51" MaxLevel="100" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="101" MaxLevel="200" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="201" MaxLevel="400" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.3" /> <Range MinReset="3" MaxReset="4" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.5" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="5" MaxReset="6" MinLevel="1" MaxLevel="50" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="51" MaxLevel="100" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="101" MaxLevel="200" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="201" MaxLevel="400" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.4" /> <Range MinReset="5" MaxReset="6" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.5" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="7" MaxReset="8" MinLevel="1" MaxLevel="50" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="51" MaxLevel="100" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="101" MaxLevel="200" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="201" MaxLevel="400" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.5" /> <Range MinReset="7" MaxReset="8" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.6" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="9" MaxReset="6" MinLevel="1" MaxLevel="50" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="51" MaxLevel="100" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="101" MaxLevel="200" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="201" MaxLevel="400" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.6" /> <Range MinReset="9" MaxReset="6" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.7" /> </DynamicExpRangeList></ExpSystem>

Windows 10, Black Screen after latest Nvidia Driver

$
0
0
Hello

Had some issues with my laptop recently, quite the story it is.

Initially Windows 10 had downloaded a driver for my Nvidia GeForce 635M, looked like the laptop didn't like that one, since I was getting a completely black screen after Win logo (not even backlight).

Entered BIOS, got only two options for graphics: UMA and Switchable Graphics. Went with UMA so I could boot into Windows at least.

Downloaded latest Nvidia Driver as well as the GeForce Experience. Switched to Switchable Graphics from BIOS, booted into Safe Mode, started driver setup, chose Clean Install, PC restarted and froze minute or two after I entered my desktop. Booted back to Safe Mode, did a standard install of the Driver. Restarted and again a completely black screen after Win logo (not even backlight).

Game client fails to connect then crashes

$
0
0
I'm sure the client is seeing the server, as the game client crashes shortly after posting a connection failed message. This doesn't happen if I change the IP address (of the client) to something random. It just fails to connect.

Any ideas? I am using the fast track VM image someone posted (chinese one)
and everything boots just fine. Is this a client mismatch?

RE share for revenous ran server files completed

$
0
0
hi im going to share my compiled item files for revenous ran that shared by mark lopez before
all you need to do is EXPLORE
files included compatible editors database server files glogicserver and also GMC files

https://www.mediafire.com/?tdglwr6cbmbbx6u

English Coretools

$
0
0
Hi I am in need of the english version of the coortools and character_net

Because working with the one with the other language is a pain.

If you have an english version please link it below

[V9] [R35] Aurora Emulator [C#] [NHibernate] [DotNetty] [Log4net]

$
0
0
Hey,

This is actually my HSR project. I want to rewrite this thread as I kind off got off with it. I rewrote the whole source but it was on a virtual machine which I accidentally removed (since I had 2 Windows 7 VMs and removed the wrong one... silly me!)

Anyways, I decided to rewrite it. The R35 is just an assumption. The base "framework" (which I call Aurora's Habbo Framework) is used for all projects which will be made. Not much, just 2/3 versions, but we'll start with one. Or 2... not sure.

Some tech-stuff:

- The emulator is written in C#.
- The emulator uses DotNetty for networking.
- The emulator uses Fluent NHibernate.
- The emulator creates all database tables upon booting up for the first time.
- The emulator is written from scratch.
- The emulator uses Nuget.
- The emulator uses log4net.

Versions being made / planned:

- V9 (or V7 if somebody can help with packet structures I can't figure out).
- R35-R38 (not sure which one).

More isn't planned, but it's all to be answered. For the R35-R38, the main focus is on Flash first (no worries... Shockwave is a possibility).

The features planned:

V7/V9:
- Camera
- Everything else
- Wobble squabble
- Gamehall
- IF it's v9, battleball

R35-R38:
- Just the full game, with achievements etc etc.

Some custom features might be implemented later but not sure about that.

The source will be available during a later stage at the development. For now, it's not share-worthy as it's kind of messy in some parts still.

A few scripts to show you how things are done:

This code builds the SessionFactory, adds the mappings and updates the schema (database).

PHP Code:

SessionFactory Fluently.Configure()
                    .
Database(MySQLConfiguration.Standard.ConnectionString(CONNECTION_STRING))
                    .
Mappings(=> m.FluentMappings.AddFromAssemblyOf<PlayerMap>())
                    .
Mappings(=> m.FluentMappings.AddFromAssemblyOf<CatalogPageMap>())
                    .
ExposeConfiguration(config =>
                    {
                        new 
SchemaUpdate(config).Execute(falsetrue);
                    })
                    .
BuildSessionFactory(); 

This is an example of a map. In this case, it's the PlayerMap which extends ClassMap<Player>. It loads all data from the table "players".

PHP Code:

 public PlayerMap()
        {
            
Table("players");
            
LazyLoad();
            
Id(=> x.Id).Column("id").Length(11).GeneratedBy.Identity();
            
Map(=> x.Username).Column("username").Length(15).Not.Nullable();
            
Map(=> x.Password).Column("password").Length(80).Not.Nullable();
            
Map(=> x.Email).Column("email").Length(30).Not.Nullable().Unique();
            
Map(=> x.Gender).Column("gender").Length(1).Not.Nullable();
            
Map(=> x.Figure).Column("figure").Length(80).Not.Nullable();
            
Map(=> x.Motto).Column("motto").Length(40).Default("").Not.Nullable();
            
Map(=> x.Coins).Column("coins").Length(11).Default("500").Not.Nullable();
            
Map(=> x.Pixels).Column("pixels").Length(11).Default("0").Not.Nullable();
            
Map(=> x.Rank).Column("rank").Length(2).Default("1").Not.Nullable();
            
Map(=> x.HomeRoom).Column("home_room").Length(11).Default("0").Not.Nullable();
            
Map(=> x.SSO).Column("sso_ticket").Length(40).Not.Nullable().Default("");
        } 

This reads a packet and handles it. I'm sure it could be cleaned up more... but oh well.

PHP Code:

 public override void ChannelRead(IChannelHandlerContext ctx, object msg)
        {
            Client client = Engine.Game.Clients.GetClient(ctx.Channel);
            var message = msg as IByteBuffer;

            if (message.ReadByte() == 60)
            {
                string policy = "<?xml version=\"1.0\"?>\r\n<!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\">\r\n<cross-domain-policy>\r\n   <allow-access-from domain=\"*\" to-ports=\"1-65535\" />\r\n</cross-domain-policy>\0";
                
ctx.Channel.WriteAndFlushAsync(Unpooled.CopiedBuffer(Encoding.Default.GetBytes(policy))).Wait();
            }
            else
            {
                
int length Base64Encoding.DecodeInt32(message.ReadBytes(2).ToArray());
                
IByteBuffer packet message.ReadBytes(length);

                
Engine.GameNetwork.Packets.Handle(clientpacket);
            }

            
base.ChannelRead(ctxmsg);
        }

For more scripts, just ask me. I'm a nice fella and if you think I could change a few things let me know. But please only do constructive criticism.

A few screens:

Now much, just started (and mainly done "kernel" stuff):




The end of my school year is coming up as well so I'll have more time to work on this. And I'm gonna keep it more updated as I kind of forgot in my last thread (and the thread was a mess because I started over and yeah now I know I will only work on this and I got it backed up and stuff maybe put it on git).

Any questions, just ask.

What is packet 183?

$
0
0
Code:

Unknown(183) 2A 00 00 00 52 00 00 00 47 00 00 00 49 00 00 00 1D 00 00 00 53 00 00 00 4F 00 00 00 51 00 00 00
Whenever I open the keymap menu I get this message. I can't seem to get it to change either.

Does anyone know what the mysterious packet 183 is?

Each byte that isn't 0 is separated by 3 zeroes so all of them must be integers.

v83 btw

Land of Trials Drop

$
0
0
Hi =D i just want to ask Where Can i edit Land of Trials and Castle Deep Drop items ? becuase i want to add Ancient items Can any one can help me ? :)

Serial on DB vs txt file

$
0
0
Hi there, just want to know what do you think about store serial on database vs store it on txt file.. Think on a server with 60 querys per second just to take a new serial.
What is better?

[Maplestory] Looking for a Coder

$
0
0
Currently looking for a coder to help with our Source. Starting a new team for a v83 server.

Available Positions: We are looking for a Coder for our Source for Patches and Bug fixes. The source
is based off Java. Some experience is preferred.


Contact Information: Please pm me here and I will be glad to provide any additional information you may have regarding this position.

Tutorial About RF online ?

$
0
0
hii everyone im neww here, im looking for about tutorial how to make an RF PS ( for WAN / online not locally ) is that anyone can sent me the forum link ? because i cant found it. i need full tutorial about it !!

the tutorial i need is :
- how to install it and make it online so people can join it.
- how to conenct the website and game cp
- and what hardware i need

please help me
thanks.
Viewing all 13402 articles
Browse latest View live