My server files,
Fixed: killed by noname? nulled player names.
Time Spawn: 20 seconds update; 55 seconds!
AI_Player.cpp
:thumbup1:
UserProfile.h
search + f
add this
That's all in the client :blush:
Now for the server warz_server
//obj_ServerPlayer.cpp
//in
//after
//add
//
//ServerGameLogic.cpp
//in
//change line number 749 line about postboxes to this
Thanks, www.deLiricez.biz
Fixed: killed by noname? nulled player names.
Time Spawn: 20 seconds update; 55 seconds!
AI_Player.cpp
:thumbup1:
Code:
// update HUD fix
{
{
float bloodAlpha = 1.0f-R3D_MIN(r3dGetTime()-lastTimeHit, 1.0f);
hudMain->setBloodAlpha(bloodAlpha);
}
bool bShowWarning = false;
bAllowToUseWeapons = true;
if(CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)
bAllowToUseWeapons = false;
if(CurLoadout.GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected)
{
bShowWarning = true;
m_AuraType = AT_SPAWNPROTECTION;
}else{
m_AuraType = AT_NONE;
}
if(bAllowToUseWeapons == false || bShowWarning == true)
hudMain->showSafeZoneWarning(true);
else
hudMain->showSafeZoneWarning(false);
hudMain->setVisibility(lifeProperties.getPlayerVisibility());
hudMain->setHearing(lifeProperties.getPlayerHearRadius());
//hudMain->setTime(CGL.GetServerGameTime());
if(hudPause->isActive())
hudPause->setTime(CGL.GetServerGameTime());
hudMain->setLifeParams((int)CurLoadout.Hunger, (int)CurLoadout.Thirst, (int)CurLoadout.Health, (int)CurLoadout.Toxic, int(((getMaxStamina()-m_Stamina)/getMaxStamina())*100.0f));
if(m_Weapons[m_SelectedWeapon])
{
if(m_Weapons[m_SelectedWeapon]->getCategory() == storecat_GRENADE) // treated as items
{
const wiInventoryItem& wi = m_Weapons[m_SelectedWeapon]->getPlayerItem();
hudMain->setWeaponInfo(R3D_MIN(1, wi.quantity), R3D_MIN(0, wi.quantity-1), 1);
}
else
hudMain->setWeaponInfo(m_Weapons[m_SelectedWeapon]->getNumBulletsLeft(), m_Weapons[m_SelectedWeapon]->getNumClipsLeft(), (int)m_Weapons[m_SelectedWeapon]->getFiremode());
}
if(r3dGetTime() > showSlotsInfoTimer && showSlotsInfoTimer>0)
{
hudMain->showSlots(false);
showSlotsInfoTimer = 0;
}
}
{
search + f
Code:
GAMEFLAG_NearPostBox = (1 << 0),
Code:
GAMEFLAG_isSpawnProtected = (1 << 0 ),
Now for the server warz_server
//obj_ServerPlayer.cpp
//in
Code:
void obj_ServerPlayer::UpdateGameWorldFlags()
Code:
loadout_->GameFlags = 0;
//
Code:
//Spawn Protection Code here
if((((r3dGetTime() - startPlayTime_) <= 55.0f)))
loadout_->GameFlags |= wiCharDataFull::GAMEFLAG_isSpawnProtected;
//in
Code:
bool ServerGameLogic::ApplyDamageToPlayer(GameObject* fromObj, obj_ServerPlayer* targetPlr, const r3dPoint3D& dmgPos, float damage, int bodyBone, int bodyPart, bool force_damage, STORE_CATEGORIES damageSource, int airState )
Code:
if(((targetPlr->loadout_->GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)||
(targetPlr->loadout_->GameFlags & wiCharDataFull::GAMEFLAG_isSpawnProtected)) && !force_damage)