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[Help] Character in lobby

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Hello, could someone help me put the character in the same lobby interface darkgunz?Mourplus_20130528_125718.jpg I want to put on the interface of the original Gunz The DuelMourplus_20130528_174339.jpg someone could help me?



Lobby.xml DarkGunz:

PHP Code:

<?xml version="1.0" encoding="UTF-8" ?>
<XML ID="Lobby">
<Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />
<!-- Rewritten Main --> 
<FRAME item="Lobby">
<FRAMELOOK>NullFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>800</W>
<H>600</H>
</BOUNDS>
<TITLEBAR>false</TITLEBAR>
<RESIZABLE>false</RESIZABLE>
<FOCUSABLE>false</FOCUSABLE>
<VISIBLE>false</VISIBLE>
</FRAME>
<PICTURE item="Lobby_BG" parent="Lobby"> 
<BOUNDS> 
<X>0</X> 
<Y>0</Y> 
<W>800</W> 
<H>600</H> 
</BOUNDS> 
<STRETCH/> 
<BITMAP>background.tga</BITMAP> 
</PICTURE>
<PICTURE item ="Roomlist_Frame" parent="Lobby">
<BOUNDS>
<X>0</X>
<Y>45</Y>
<W>800</W>
<H>210</H>
</BOUNDS>
<STRETCH/>
<BITMAP>roomlist_frame.png</BITMAP>
</PICTURE>
<PICTURE item ="Chat_Frame" parent="Lobby">
<BOUNDS>
<X>180</X>
<Y>285</Y>
<W>440</W>
<H>260</H>
</BOUNDS>
<STRETCH/>
<BITMAP>chat_frame.png</BITMAP>
</PICTURE>
<PICTURE item ="Side_Frame_L" parent="Lobby">
<BOUNDS>
<X>0</X>
<Y>249</Y>
<W>190</W>
<H>330</H>
</BOUNDS>
<STRETCH/>
<BITMAP>side_frame.png</BITMAP>
</PICTURE>
<PICTURE item ="Side_Frame_R" parent="Lobby">
<BOUNDS>
<X>610</X>
<Y>249</Y>
<W>190</W>
<H>330</H>
</BOUNDS>
<STRETCH/>
<BITMAP>side_frame.png</BITMAP>
</PICTURE>
<CHARACTERVIEW item="EquipmentInformation" parent="Lobby">
<BOUNDS>
<X>25</X>
<Y>370</Y>
<W>119</W>
<H>20</H>
</BOUNDS>
<STRETCH/>
<VISIBLEEQUIPMENT>true</VISIBLEEQUIPMENT>
</CHARACTERVIEW>
<CLANLIST item="Lobby_ClanList" parent="Roomlist_Frame">
<BOUNDS>
<X>18</X>
<Y>22</Y>
<W>376</W>
<H>160</H>
</BOUNDS>
</CLANLIST>
<CLANLIST item="Lobby_ClanList" parent="Roomlist_Frame">
<BOUNDS>
<X>18</X>
<Y>22</Y>
<W>376</W>
<H>160</H>
</BOUNDS>
</CLANLIST>
<PICTURE item ="Lobby_ClanInfoBG" parent="Roomlist_Frame">
<BOUNDS>
<X>396</X>
<Y>12</Y>
<W>376</W>
<H>170</H>
</BOUNDS>
<STRETCH/>
<BITMAP></BITMAP>
</PICTURE>
<PICTURE item ="Lobby_ClanInfoEmblem" parent="Lobby_ClanInfoBG">
<BOUNDS>
<X>12</X>
<Y>15</Y>
<W>64</W>
<H>64</H>
</BOUNDS>
<STRETCH/>
<BITMAP>no_emblem.png</BITMAP>
</PICTURE>
<LABEL item="Lobby_ClanInfoName" parent="Lobby_ClanInfoBG">
<FONT>FONTa10b</FONT>
<TEXTCOLOR>
<R>255</R>
<G>100</G>
<B>20</B>
</TEXTCOLOR>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>false</RIGHT>
<BOTTOM>false</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>85</X>
<Y>8</Y>
<W>150</W>
<H>20</H>
</BOUNDS>
<TEXT></TEXT>
</LABEL>
<LABEL item="Lobby_ClanInfoDetail" parent="Lobby_ClanInfoBG">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>173</R>
<G>173</G>
<B>173</B>
</TEXTCOLOR>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>false</RIGHT>
<BOTTOM>false</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>85</X>
<Y>28</Y>
<W>250</W>
<H>20</H>
</BOUNDS>
<TEXT></TEXT>
</LABEL>
<ZBMNUMLABEL item="Lobby_ClanInfoWinLose" parent="Lobby_ClanInfoBG">
<BOUNDS>
<X>170</X>
<Y>53</Y>
<W>190</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<ZBMNUMLABEL item="Lobby_ClanInfoPoints" parent="Lobby_ClanInfoBG">
<BOUNDS>
<X>170</X>
<Y>78</Y>
<W>190</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<ZBMNUMLABEL item="Lobby_ClanInfoTotalPoints" parent="Lobby_ClanInfoBG">
<BOUNDS>
<X>170</X>
<Y>103</Y>
<W>190</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<ZBMNUMLABEL item="Lobby_ClanInfoRanking" parent="Lobby_ClanInfoBG">
<BOUNDS>
<X>192</X>
<Y>128</Y>
<W>190</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
    </ZBMNUMLABEL>
<ROOMLIST item="Lobby_StageList" parent="Roomlist_Frame">
<BOUNDS>
<X>30</X>
<Y>25</Y>
<W>750</W>
<H>160</H>
</BOUNDS>
<BITMAP type="frame">stripe.tga</BITMAP>
<BITMAP type="back">banner_Area_D-911.tga</BITMAP>
<BITMAP type="back">banner_Battle Arena.tga</BITMAP>
<BITMAP type="back">banner_Castle.tga</BITMAP>
<BITMAP type="back">banner_Catacomb.tga</BITMAP>
<BITMAP type="back">banner_CastleCTF.tga</BITMAP>
<BITMAP type="back">banner_Civilized.tga</BITMAP>
<BITMAP type="back">banner_CTFCastle.tga</BITMAP>
<BITMAP type="back">banner_Dungeon.tga</BITMAP>
<BITMAP type="back">banner_Factory.tga</BITMAP>
<BITMAP type="back">banner_Complex.tga</BITMAP>
<BITMAP type="back">banner_Garden.tga</BITMAP>
<BITMAP type="back">banner_High_Haven.tga</BITMAP>
<BITMAP type="back">banner_IndustrialFactory.tga</BITMAP>
<BITMAP type="back">banner_Island.tga</BITMAP>
<BITMAP type="back">banner_Hall.tga</BITMAP>
<BITMAP type="back">banner_Jail.tga</BITMAP>
<BITMAP type="back">banner_mansion.tga</BITMAP>
<BITMAP type="back">banner_Port.tga</BITMAP>
<BITMAP type="back">banner_prison.tga</BITMAP>
<BITMAP type="back">banner_Prison II.tga</BITMAP>
<BITMAP type="back">banner_Ruin.tga</BITMAP>
<BITMAP type="back">banner_SkillMap.tga</BITMAP>
<BITMAP type="back">banner_SkillMapV2.tga</BITMAP>
<BITMAP type="back">banner_SkillMapV3.tga</BITMAP>
<BITMAP type="back">banner_Snow_Town.tga</BITMAP>
<BITMAP type="back">banner_Solitude.tga</BITMAP>
<BITMAP type="back">banner_Stairway.tga</BITMAP>
<BITMAP type="back">banner_station.tga</BITMAP>
<BITMAP type="back">banner_Superflip.tga</BITMAP>
<BITMAP type="back">banner_SuperMario3.tga</BITMAP>
<BITMAP type="back">banner_Town.tga</BITMAP>
<BITMAP type="back">banner_Warehouse.tga</BITMAP>
<BITMAP type="back">banner_WeaponShop.tga</BITMAP>
<BITMAP type="icon" mode="0">icon_deathmatch.tga</BITMAP>
<BITMAP type="icon" mode="2">icon_gladiator.tga</BITMAP>
<BITMAP type="icon" mode="1">icon_teamdm.tga</BITMAP>
<BITMAP type="icon" mode="3">icon_teamglad.tga</BITMAP>
<BITMAP type="icon" mode="4">icon_assassin.tga</BITMAP>
<BITMAP type="icon" mode="5">icon_train.tga</BITMAP>
<BITMAP type="icon" mode="6">icon_survival.tga</BITMAP>
<BITMAP type="icon" mode="7">icon_quest.tga</BITMAP>
<BITMAP type="icon" mode="8">icon_berserk.tga</BITMAP>
<BITMAP type="icon" mode="9">icon_unlimitdm.tga</BITMAP>
<BITMAP type="icon" mode="10">icon_duel.tga</BITMAP>
<BITMAP type="icon" mode="14">icon_ctf.tga</BITMAP>
<BITMAP type="icon" mode="">icon_koth.tga</BITMAP>
<BITMAP type="icon" mode="">icon_infection.tga</BITMAP>
<BITMAP type="icon" mode="">icon_cquest.tga</BITMAP>
<SIZE type="width">350</SIZE>
<SIZE type="height">32</SIZE>
<TEXT></TEXT>
<TITLEBAR>false</TITLEBAR>
<RESIZABLE>false</RESIZABLE>
<MOVABLE>false</MOVABLE>
<VISIBLE>true</VISIBLE>
</ROOMLIST>
<FRAME item="LobbyFindClanTeam">
<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>250</W>
<H>130</H>
</BOUNDS>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
<TEXT>STR:UI_LOBBY_03</TEXT> 
<VISIBLE>false</VISIBLE>
<RESIZABLE>false</RESIZABLE>
</FRAME>
<LABEL item="LobbyWaitingArrangedGameLabel" parent="LobbyFindClanTeam">
<FONT>FONT10</FONT>
<TEXTCOLOR>
<R>255</R>
<G>255</G>
<B>255</B>
</TEXTCOLOR>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>false</RIGHT>
<BOTTOM>false</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>15</X>
<Y>30</Y>
<W>180</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_04</TEXT>
</LABEL>
<BUTTON item="ArrangedTeamGame_Cancel" parent="LobbyFindClanTeam">
<BOUNDS>
<X>133</X>
<Y>83</Y>
<W>100</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_05</TEXT>
<DEFAULTKEY>ESC</DEFAULTKEY>
</BUTTON>
<LABEL item="Lobby_PlayerName" parent="Lobby">
<FONT>FONTa12_O1Org</FONT>
<TEXTCOLOR>
<R>255</R>
<G>100</G>
<B>20</B>
</TEXTCOLOR>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>false</RIGHT>
<BOTTOM>false</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>25</X>
<Y>280</Y>
<W>119</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_06</TEXT>
</LABEL>
<LABEL item="Lobby_PlayerSpecClan" parent="Lobby">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>25</X>
<Y>425</Y>
<W>118</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_07</TEXT>
</LABEL>
<LABEL item="Lobby_PlayerSpecLevel" parent="Lobby">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>25</X>
<Y>440</Y>
<W>118</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_08</TEXT>
</LABEL>
<LABEL item="Lobby_PlayerSpecXP" parent="Lobby">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>25</X>
<Y>455</Y>
<W>118</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_09</TEXT>
</LABEL>
<LABEL item="Lobby_PlayerSpecBP" parent="Lobby">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>25</X>
<Y>470</Y>
<W>118</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_10</TEXT>
</LABEL>
<LABEL item="Lobby_PlayerSpecHP" parent="Lobby">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>25</X>
<Y>493</Y>
<W>118</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_11</TEXT>
</LABEL>
<LABEL item="Lobby_PlayerSpecAP" parent="Lobby">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>25</X>
<Y>508</Y>
<W>118</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_12</TEXT>
</LABEL>
<LABEL item="Lobby_PlayerSpecWT" parent="Lobby">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>25</X>
<Y>533</Y>
<W>118</W>
<H>20</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_13</TEXT> <!-- 무게 : 0 -->
</LABEL>
<TEXTAREA item = "ChannelChattingOutput" parent = "Chat_Frame">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>30</X>
<Y>30</Y>
<W>380</W>
<H>175</H>
</BOUNDS>
<MOVABLE>false</MOVABLE>
<EDITABLE>false</EDITABLE>
<MAXLENGTH>4096</MAXLENGTH>
<INDENTATION>50</INDENTATION>
</TEXTAREA>
<EDIT item="ChannelChattingInput" parent="Chat_Frame">
<EDITLOOK>NullEditLook</EDITLOOK>
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>30</X>
<Y>205</Y>
<W>380</W>
<H>28</H>
</BOUNDS>
<MAXLENGTH>128</MAXLENGTH>
</EDIT>
<PLAYERLISTBOX item="LobbyChannelPlayerList" parent = "Side_Frame_R" >
<BOUNDS>
<X>25</X>
<Y>70</Y>
<W>270</W>
<H>400</H>
</BOUNDS>
<SELECTED>false</SELECTED>
<MOVABLE>false</MOVABLE>
<VISIBLE>true</VISIBLE>
</PLAYERLISTBOX>
<PICTURE item ="Workaround" parent="Lobby">
<BOUNDS>
<X>790</X>
<Y>305</Y>
<W>10</W>
<H>205</H>
</BOUNDS>
<STRETCH/>
<BITMAP>bgtxtr_grd.png</BITMAP>
</PICTURE>
<FRAME item="LobbyPlayerListClanCreateFrame" parent = "LobbyChannelPlayerList" >
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>240</W>
<H>184</H>
</BOUNDS>
<VISIBLE>false</VISIBLE>
<RESIZABLE>false</RESIZABLE>
<MOVABLE>false</MOVABLE>
<FRAMELOOK>NullFrameLook</FRAMELOOK>
</FRAME>
<BMBUTTON item="LobbyPlayerListTabClanCreateButton" parent="LobbyPlayerListClanCreateFrame">
<BOUNDS>
<X>24</X>
<Y>75</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">create.png</BITMAP>
<BITMAP type="over">create_hover.png</BITMAP>
<BITMAP type="down">create_hover.png</BITMAP>
<TEXT></TEXT>
</BMBUTTON>
<FRAME item="ArrangedTeamGameDialog" >
<BOUNDS>
<X>200</X>
<Y>150</Y>
<W>400</W>
<H>360</H>
</BOUNDS>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
<VISIBLE>false</VISIBLE>
<MOVABLE>false</MOVABLE>
<RESIZABLE>false</RESIZABLE>
<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
<TEXT>STR:UI_LOBBY_14</TEXT> 
</FRAME>
<LABEL item="Label" parent="ArrangedTeamGameDialog">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>110</X>
<Y>80</Y>
<W>300</W>
<H>24</H>
</BOUNDS>
<TEXT>Gladiator</TEXT>
</LABEL>
<BUTTON item="GladiatorCheckbox" parent="ArrangedTeamGameDialog">
<BUTTONLOOK>Custom1ButtonLook</BUTTONLOOK>
<PUSHBUTTON/>
<BOUNDS>
<X>80</X>
<Y>80</Y>
<W>24</W>
<H>24</H>
</BOUNDS>
</BUTTON>
<LABEL item="Label" parent="ArrangedTeamGameDialog">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>110</X>
<Y>120</Y>
<W>300</W>
<H>24</H>
</BOUNDS>
<TEXT>Equality</TEXT>
</LABEL>
<BUTTON item="LimitCheckbox" parent="ArrangedTeamGameDialog">
<BUTTONLOOK>Custom1ButtonLook</BUTTONLOOK>
<PUSHBUTTON/>
<BOUNDS>
<X>80</X>
<Y>120</Y>
<W>24</W>
<H>24</H>
</BOUNDS>
</BUTTON>
<TEXTAREA item = "ArrangedTeam_Message" parent = "ArrangedTeamGameDialog">
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>205</R>
<G>205</G>
<B>205</B>
</TEXTCOLOR>
<BOUNDS>
<X>10</X>
<Y>40</Y>
<W>380</W>
<H>40</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_16</TEXT>
<EDITABLE>FALSE</EDITABLE>
</TEXTAREA>
<PLAYERSELECTLISTBOX item="ArrangedTeamSelect" parent="ArrangedTeamGameDialog">
<BOUNDS>
<X>90</X>
<Y>110</Y>
<W>290</W>
<H>130</H>
</BOUNDS>
<MULTISELECT/>
</PLAYERSELECTLISTBOX>
<BUTTON item="ArrangedTeamDialogOk" parent="ArrangedTeamGameDialog">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>false</LEFT>
<TOP>false</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>200</X>
<Y>250</Y>
<W>90</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_17</TEXT>
</BUTTON>
<BUTTON item="ArrangedTeamDialogClose" parent="ArrangedTeamGameDialog">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>false</LEFT>
<TOP>false</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>300</X>
<Y>250</Y>
<W>90</W>
<H>32</H>
</BOUNDS>
<DEFAULTKEY>ESC</DEFAULTKEY>
<TEXT>STR:UI_LOBBY_18</TEXT> <!-- 취소(&amp;C) -->
</BUTTON>
<FRAME item="ConfirmLeaveClan">
<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>350</W>
<H>130</H>
</BOUNDS>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
<RESIZABLE>false</RESIZABLE>
<MOVABLE>false</MOVABLE>
<TEXT>STR:UI_LOBBY_19</TEXT>
<VISIBLE>FALSE</VISIBLE>
</FRAME>
<LABEL item="Label" parent="ConfirmLeaveClan">
<FONT>FONTa10</FONT>
<TEXTCOLOR>
<R>255</R>
<G>255</G>
<B>255</B>
</TEXTCOLOR>
<BOUNDS>
<X>15</X>
<Y>30</Y>
<W>300</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_20</TEXT>
</LABEL>
<BUTTON item="LeaveClanOK" parent="ConfirmLeaveClan">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<BOUNDS>
<X>70</X>
<Y>80</Y>
<W>100</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_LOBBY_21</TEXT>
</BUTTON>
<BUTTON item="LeaveClanCancel" parent="ConfirmLeaveClan">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<BOUNDS>
<X>180</X>
<Y>80</Y>
<W>100</W>
<H>32</H>
</BOUNDS>
<DEFAULTKEY>ESC</DEFAULTKEY>
<TEXT>STR:UI_LOBBY_18</TEXT>
</BUTTON>
<BMBUTTON item="ReplayCaller" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>63</X>
<Y>15</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">replays.png</BITMAP>
<BITMAP type="over">replays_hover.png</BITMAP>
<BITMAP type="down">replays_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="ShopCaller" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>206</X>
<Y>15</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">shop.png</BITMAP>
<BITMAP type="over">shop_hover.png</BITMAP>
<BITMAP type="down">shop_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="EquipmentCaller" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>349</X>
<Y>15</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">armour.png</BITMAP>
<BITMAP type="over">armour_hover.png</BITMAP>
<BITMAP type="down">armour_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="ChannelListFrameCaller" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>492</X>
<Y>15</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">channel.png</BITMAP>
<BITMAP type="over">channel_hover.png</BITMAP>
<BITMAP type="down">channel_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="CharSelectionCaller" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>635</X>
<Y>15</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">character.png</BITMAP>
<BITMAP type="over">character_hover.png</BITMAP>
<BITMAP type="down">character_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="QuickJoin" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>206</X>
<Y>260</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">playnow.png</BITMAP>
<BITMAP type="over">playnow_hover.png</BITMAP>
<BITMAP type="down">playnow_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="StageCreateFrameCaller" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>349</X>
<Y>260</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">create.png</BITMAP>
<BITMAP type="over">create_hover.png</BITMAP>
<BITMAP type="down">create_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="StageJoin" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>492</X>
<Y>260</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">enter.png</BITMAP>
<BITMAP type="over">enter_hover.png</BITMAP>
<BITMAP type="down">enter_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="Logout" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>206</X>
<Y>550</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<CONFIRMMESSAGE>STR:UI_LOBBY_A02</CONFIRMMESSAGE>
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
<BITMAP type="up">logout.png</BITMAP>
<BITMAP type="over">logout_hover.png</BITMAP>
<BITMAP type="down">logout_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="LobbyOptionFrame" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>349</X>
<Y>550</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">options.png</BITMAP>
<BITMAP type="over">options_hover.png</BITMAP>
<BITMAP type="down">options_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="Exit" parent="Lobby">
<BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
<BOUNDS>
<X>492</X>
<Y>550</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<DEFAULTKEY>ESCAPE</DEFAULTKEY>
<CONFIRMMESSAGE>STR:UI_LOGIN_05</CONFIRMMESSAGE>
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
<BITMAP type="up">ext.png</BITMAP>
<BITMAP type="over">ext_hover.png</BITMAP>
<BITMAP type="down">ext_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item ="ArrangedTeamGame" parent="Lobby">
<BOUNDS>
<X>349</X>
<Y>258</Y>
<W>102</W>
<H>30</H>
</BOUNDS>
<STRETCH/>
<VISIBLE>false</VISIBLE>
<BITMAP type="up">clanwar.png</BITMAP>
<BITMAP type="over">clanwar_hover.png</BITMAP>
<BITMAP type="down">clanwar_hover.png</BITMAP>
</BMBUTTON>
<BMBUTTON item ="StageBeforeBtn" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>34</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page_cursor_l_off.png</BITMAP>
<BITMAP type="over">page_cursor_l_on.png</BITMAP>
<BITMAP type="down">page_cursor_l_on.png</BITMAP>
</BMBUTTON>
<BMBUTTON item ="Lobby_RoomNo1" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>52</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page1_off.png</BITMAP>
<BITMAP type="over">page1_off.png</BITMAP>
<BITMAP type="down">page1_on.png</BITMAP>
<PUSHBUTTON/>
<SETCHECK/>
<GROUP>Lobby_RoomNo</GROUP>
</BMBUTTON>
<BMBUTTON item ="Lobby_RoomNo2" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>70</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page2_off.png</BITMAP>
<BITMAP type="over">page2_off.png</BITMAP>
<BITMAP type="down">page2_on.png</BITMAP>
<PUSHBUTTON/>
<GROUP>Lobby_RoomNo</GROUP>
</BMBUTTON>
<BMBUTTON item ="Lobby_RoomNo3" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>88</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page3_off.png</BITMAP>
<BITMAP type="over">page3_off.png</BITMAP>
<BITMAP type="down">page3_on.png</BITMAP>
<PUSHBUTTON/>
<GROUP>Lobby_RoomNo</GROUP>
</BMBUTTON>
<BMBUTTON item ="Lobby_RoomNo4" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>106</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page4_off.png</BITMAP>
<BITMAP type="over">page4_off.png</BITMAP>
<BITMAP type="down">page4_on.png</BITMAP>
<PUSHBUTTON/>
<GROUP>Lobby_RoomNo</GROUP>
</BMBUTTON>
<BMBUTTON item ="Lobby_RoomNo5" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>124</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page5_off.png</BITMAP>
<BITMAP type="over">page5_off.png</BITMAP>
<BITMAP type="down">page5_on.png</BITMAP>
<PUSHBUTTON/>
<GROUP>Lobby_RoomNo</GROUP>
</BMBUTTON>
<BMBUTTON item ="Lobby_RoomNo6" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>142</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page6_off.png</BITMAP>
<BITMAP type="over">page6_off.png</BITMAP>
<BITMAP type="down">page6_on.png</BITMAP>
<PUSHBUTTON/>
<GROUP>Lobby_RoomNo</GROUP>
</BMBUTTON>
<BMBUTTON item ="StageAfterBtn" parent="Roomlist_Frame">
<BOUNDS>
<X>392</X>
<Y>160</Y>
<W>16</W>
<H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">page_cursor_r_off.png</BITMAP>
<BITMAP type="over">page_cursor_r_on.png</BITMAP>
<BITMAP type="down">page_cursor_r_on.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="LobbyChannelPlayerListPrev" parent="Side_Frame_R">
<BOUNDS>
    <X>55</X>
    <Y>275</Y>
    <W>16</W>
    <H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">player_cursor_t_off.png</BITMAP>
<BITMAP type="up">player_cursor_t_off.png</BITMAP>
<BITMAP type="over">player_cursor_t_on.png</BITMAP>
<BITMAP type="down">player_cursor_t_on.png</BITMAP>
</BMBUTTON>
<BMBUTTON item="LobbyChannelPlayerListNext" parent="Side_Frame_R">
<BOUNDS>
    <X>125</X>
    <Y>275</Y>
    <W>16</W>
    <H>16</H>
</BOUNDS>
<STRETCH/>
<BITMAP type="up">player_cursor_b_off.png</BITMAP>
<BITMAP type="over">player_cursor_b_on.png</BITMAP>
<BITMAP type="down">player_cursor_b_on.png</BITMAP>
</BMBUTTON>
</XML>

Lobby.xml The Duel Gunz :

PHP Code:

<?xml version="1.0" encoding="UTF-8" ?>
<XML ID="Lobby">
    <Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />

<!--
   Lobby 화면 구성
   
   Last Update : 29.OCT.2004
   Editor      : Lim Dong Hwan
-->

    
<!-- 프레임 생성 : Lobby -->
    <FRAME item="Lobby">
        <FRAMELOOK>NullFrameLook</FRAMELOOK>
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>800</W>
            <H>600</H>
        </BOUNDS>
        <TITLEBAR>false</TITLEBAR>
        <RESIZABLE>false</RESIZABLE>
        <FOCUSABLE>false</FOCUSABLE>
        <VISIBLE>false</VISIBLE>
    </FRAME>

    
    <!-- Picture : 상단 바탕화면 이미지 -->
    <PICTURE item="Lobby_MainBGTop" parent="Lobby">
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>800</W>
            <H>92</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP>main_bg_t.png</BITMAP>
    </PICTURE>

    <!-- Picture : 상단 바탕화면 이미지(이펙트 효과) -->
    <PICTURE item="Lobby_StripTop" parent="Lobby_MainBGTop">
        <BOUNDS>
            <X>288</X>
            <Y>0</Y>
            <W>512</W>
            <H>92</H>
        </BOUNDS>
        <STRETCH>x</STRETCH>
        <BITMAP>stripe.tga</BITMAP>
        <DRAWMODE>1</DRAWMODE>
    </PICTURE>

    <!-- Picture : 좌측 상단 GUNZ 로고 -->
    <PICTURE item="Lobby_Logo" parent="Lobby_MainBGTop">
        <BOUNDS>
            <X>10</X>
            <Y>3</Y>
            <W>164</W>
            <H>76</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP>gunz_logo_hq.png</BITMAP>
    </PICTURE>

    <!-- Picture : 하단 바탕화면 이미지 -->
    <PICTURE item="Lobby_MainBGBottom" parent="Lobby">
        <BOUNDS>
            <X>0</X>
            <Y>552</Y>
            <W>800</W>
            <H>48</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP>main_bg_b.png</BITMAP>
    </PICTURE>

    <!-- Picture : 하단 바탕화면 이미지(이펙트 효과) -->
    <PICTURE item="Lobby_StripBottom" parent="Lobby_MainBGBottom">
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>512</W>
            <H>92</H>
        </BOUNDS>
        <STRETCH>x</STRETCH>
        <BITMAP>stripe.tga</BITMAP>
    </PICTURE>



<!-- 프레임 생성 : Main Window -->
    <FRAME item="Lobby_Main_Frame" parent="Lobby">
        <FRAMELOOK>Custom2FrameLook</FRAMELOOK>
        <BOUNDS>
            <X>0</X>
            <Y>92</Y>
            <W>800</W>
            <H>467</H>
        </BOUNDS>
        <TITLEBAR>false</TITLEBAR>
        <RESIZABLE>false</RESIZABLE>
        <FOCUSABLE>false</FOCUSABLE>
        <VISIBLE>true</VISIBLE>
    </FRAME>

    <!-- Picture : 방리스트 배경화면 이미지 출력 -->
    <PICTURE item ="Lobby_RoomListBG" parent="Lobby">
        <BOUNDS>
            <X>8</X>
            <Y>118</Y>
            <W>784</W>
            <H>192</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP></BITMAP>
    </PICTURE>
    
    <!-- Picture : 채널정보 표시창 이미지 출력 -->
    <PICTURE item ="Lobby_ChannelNameBG" parent="Lobby">
        <BOUNDS>
            <X>18</X>
            <Y>83</Y>
            <W>425</W>
            <H>35</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP>title_bar.tga</BITMAP>
    </PICTURE>
    
    <!-- Label : 채널정보 표시 -->
    <LABEL item="Lobby_ChannelName" parent="Lobby">
        <FONT>FONTa10b</FONT>
        <TEXTCOLOR>
            <R>210</R>
            <G>210</G>
            <B>210</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>40</X>
            <Y>92</Y>
            <W>380</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_01</TEXT> <!-- Lobby -->
    </LABEL>

    <!-- CLANLIST : 클랜전일때는 클랜정보 표시 -->
    <CLANLIST item="Lobby_ClanList" parent="Lobby_RoomListBG">
        <BOUNDS>
            <X>18</X>
            <Y>22</Y>
            <W>376</W>
            <H>160</H>
        </BOUNDS>
    </CLANLIST>

    <!-- Picture : 클랜전일때는 클랜정보 표시 -->
    <PICTURE item ="Lobby_ClanInfoBG" parent="Lobby_RoomListBG">
        <BOUNDS>
            <X>396</X>
            <Y>12</Y>
            <W>376</W>
            <H>170</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP></BITMAP>
    </PICTURE>
    
    <!-- Picture : 클랜전일때는 클랜 엠블럼 표시 -->
    <PICTURE item ="Lobby_ClanInfoEmblem" parent="Lobby_ClanInfoBG">
        <BOUNDS>
            <X>12</X>
            <Y>10</Y>
            <W>64</W>
            <H>64</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP>no_emblem.png</BITMAP>
    </PICTURE>

    <!-- Label : 클랜전일때는 클랜 이름 표시 -->
    <LABEL item="Lobby_ClanInfoName" parent="Lobby_ClanInfoBG">
        <FONT>FONTa10b</FONT>
        <TEXTCOLOR>
            <R>255</R>
            <G>100</G>
            <B>20</B>
        </TEXTCOLOR>
        <ANCHORS>
            <LEFT>true</LEFT>
            <TOP>true</TOP>
            <RIGHT>false</RIGHT>
            <BOTTOM>false</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>85</X>
            <Y>8</Y>
            <W>150</W>
            <H>20</H>
        </BOUNDS>
        <TEXT></TEXT>
    </LABEL>

    <!-- Label : 클랜전일때는 클랜정보 표시 -->
    <LABEL item="Lobby_ClanInfoDetail" parent="Lobby_ClanInfoBG">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>173</R>
            <G>173</G>
            <B>173</B>
        </TEXTCOLOR>
        <ANCHORS>
            <LEFT>true</LEFT>
            <TOP>true</TOP>
            <RIGHT>false</RIGHT>
            <BOTTOM>false</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>85</X>
            <Y>28</Y>
            <W>250</W>
            <H>20</H>
        </BOUNDS>
        <TEXT></TEXT>
    </LABEL>

    <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    <ZBMNUMLABEL item="Lobby_ClanInfoWinLose" parent="Lobby_ClanInfoBG">
        <BOUNDS>
            <X>170</X>
            <Y>53</Y>
            <W>190</W>
            <H>32</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    <ZBMNUMLABEL item="Lobby_ClanInfoPoints" parent="Lobby_ClanInfoBG">
        <BOUNDS>
            <X>170</X>
            <Y>78</Y>
            <W>190</W>
            <H>32</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    <ZBMNUMLABEL item="Lobby_ClanInfoTotalPoints" parent="Lobby_ClanInfoBG">
        <BOUNDS>
            <X>170</X>
            <Y>103</Y>
            <W>190</W>
            <H>32</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
    <ZBMNUMLABEL item="Lobby_ClanInfoRanking" parent="Lobby_ClanInfoBG">
        <BOUNDS>
            <X>170</X>
            <Y>128</Y>
            <W>190</W>
            <H>32</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- PICTURE : 클랜전일때는 클랜정보 표시
    <PICTURE item ="Lobby_ClanInfoUnranked" parent="Lobby_ClanInfoBG">
        <BOUNDS>
            <X>240</X>
            <Y>128</Y>
            <W>128</W>
            <H>32</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP>unranked.tga</BITMAP>
    </PICTURE> -->

    <!-- Picture : 듀얼토너먼트 UI, 유저의 토너먼트 전적 배경 -->
    <PICTURE item ="Lobby_DuelTournamentInfoBG" parent="Lobby_RoomListBG">
        <BOUNDS>
            <X>11</X>
            <Y>16</Y>
            <W>314</W>
            <H>160</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP></BITMAP>
    </PICTURE>
    
    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 승패 수 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoWinLose" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>198</X>
            <Y>60</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 토너먼트 점수 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoPoints" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>198</X>
            <Y>85</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 우승 수 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoWinners" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>198</X>
            <Y>110</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 랭킹 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoRanking" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>198</X>
            <Y>135</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>
    
    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 지난주 승패 수 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoWinLosePrev" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>95</X>
            <Y>60</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 지난주 토너먼트 점수 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoPointsPrev" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>95</X>
            <Y>85</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 지난주 우승 수 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoWinnersPrev" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>95</X>
            <Y>110</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- ZBMNUMLABEL : 듀얼토너먼트 UI, 지난주 랭킹 -->
    <ZBMNUMLABEL item="Lobby_DuelTournamentInfoRankingPrev" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>95</X>
            <Y>135</Y>
            <W>100</W>
            <H>25</H>
        </BOUNDS>
        <BITMAP>grp_num.tga</BITMAP>
        <FONTSIZE>
            <W>32</W>
            <H>32</H>
        </FONTSIZE>
    </ZBMNUMLABEL>

    <!-- Picture : 듀얼토너먼트 UI, 유저 계급 엠블럼 표시 -->
    <PICTURE item ="Lobby_DuelTournamentInfoEmblem" parent="Lobby_DuelTournamentInfoBG">
        <BOUNDS>
            <X>12</X>
            <Y>9</Y>
            <W>32</W>
            <H>32</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP>no_emblem.png</BITMAP>
    </PICTURE>

    <!-- Label : 듀얼토너먼트 UI, 유저명 -->
    <LABEL item="Lobby_DuelTournamentInfoName" parent="Lobby_DuelTournamentInfoBG">
        <FONT>FONTa10b</FONT>
        <TEXTCOLOR>
            <R>255</R>
            <G>100</G>
            <B>20</B>
        </TEXTCOLOR>
        <ANCHORS>
            <LEFT>true</LEFT>
            <TOP>true</TOP>
            <RIGHT>false</RIGHT>
            <BOTTOM>false</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>55</X>
            <Y>14</Y>
            <W>150</W>
            <H>20</H>
        </BOUNDS>
        <TEXT></TEXT>
    </LABEL>

    <!-- DuelTournamentRankingList : 듀얼토너먼트 UI, 랭킹 리스트 -->
    <DUELTOURNAMENTRANKINGLIST item="Lobby_DuelTournamentRankingList" parent="Lobby_RoomListBG">
        <BOUNDS>
            <X>342</X>
            <Y>12</Y>
            <W>430</W>
            <H>170</H>
        </BOUNDS>
    </DUELTOURNAMENTRANKINGLIST>

    <!-- Picture : 듀얼토너먼트 UI, 랭킹 리스트 상단 레이블 -->
    <PICTURE item ="Lobby_DuelTournamentRankingListLabel" parent="Lobby_RoomListBG">
        <BOUNDS>
            <X>342</X>
            <Y>17</Y>
            <W>429</W>
            <H>20</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP></BITMAP>
    </PICTURE>
    
    <!-- Label : 듀얼토너먼트 UI, 랭킹리스트 하단 다음 순위까지 남은 포인트 -->
    <LABEL item="Lobby_DuelTournamentNeedPointNextRank" parent="Lobby_RoomListBG">
        <FONT>FONTa10b</FONT>
        <TEXTCOLOR>
            <R>80</R>
            <G>200</G>
            <B>20</B>
        </TEXTCOLOR>
        <ANCHORS>
            <LEFT>true</LEFT>
            <TOP>true</TOP>
            <RIGHT>false</RIGHT>
            <BOTTOM>false</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>342</X>
            <Y>161</Y>
            <W>425</W>
            <H>20</H>
        </BOUNDS>
        <TEXT></TEXT>
    </LABEL>

<!-- 페이지 번호 버튼 1~6 -->
    <!-- BMButton : 페이지 번호 1 -->
    <BMBUTTON item ="Lobby_RoomNo1" parent="Lobby">
        <BOUNDS>
            <X>9</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page1_off.png</BITMAP>
        <BITMAP type="over">page1_off.png</BITMAP>
        <BITMAP type="down">page1_on.png</BITMAP>
        <PUSHBUTTON/>
        <SETCHECK/>
        <GROUP>Lobby_RoomNo</GROUP>
    </BMBUTTON>

    <!-- BMButton : 페이지 번호 2 -->
    <BMBUTTON item ="Lobby_RoomNo2" parent="Lobby">
        <BOUNDS>
            <X>28</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page2_off.png</BITMAP>
        <BITMAP type="over">page2_off.png</BITMAP>
        <BITMAP type="down">page2_on.png</BITMAP>
        <PUSHBUTTON/>
        <GROUP>Lobby_RoomNo</GROUP>
    </BMBUTTON>

    <!-- BMButton : 페이지 번호 3 -->
    <BMBUTTON item ="Lobby_RoomNo3" parent="Lobby">
        <BOUNDS>
            <X>47</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page3_off.png</BITMAP>
        <BITMAP type="over">page3_off.png</BITMAP>
        <BITMAP type="down">page3_on.png</BITMAP>
        <PUSHBUTTON/>
        <GROUP>Lobby_RoomNo</GROUP>
    </BMBUTTON>

    <!-- BMButton : 페이지 번호 4 -->
    <BMBUTTON item ="Lobby_RoomNo4" parent="Lobby">
        <BOUNDS>
            <X>66</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page4_off.png</BITMAP>
        <BITMAP type="over">page4_off.png</BITMAP>
        <BITMAP type="down">page4_on.png</BITMAP>
        <PUSHBUTTON/>
        <GROUP>Lobby_RoomNo</GROUP>
    </BMBUTTON>

    <!-- BMButton : 페이지 번호 5 -->
    <BMBUTTON item ="Lobby_RoomNo5" parent="Lobby">
        <BOUNDS>
            <X>85</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page5_off.png</BITMAP>
        <BITMAP type="over">page5_off.png</BITMAP>
        <BITMAP type="down">page5_on.png</BITMAP>
        <PUSHBUTTON/>
        <GROUP>Lobby_RoomNo</GROUP>
    </BMBUTTON>

    <!-- BMButton : 페이지 번호 6 -->
    <BMBUTTON item ="Lobby_RoomNo6" parent="Lobby">
        <BOUNDS>
            <X>104</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page6_off.png</BITMAP>
        <BITMAP type="over">page6_off.png</BITMAP>
        <BITMAP type="down">page6_on.png</BITMAP>
        <PUSHBUTTON/>
        <GROUP>Lobby_RoomNo</GROUP>
    </BMBUTTON>

    <!-- BMButton : 페이지 이동버튼(좌) -->
    <BMBUTTON item ="StageBeforeBtn" parent="Lobby">
        <BOUNDS>
            <X>125</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page_cursor_l_off.png</BITMAP>
        <BITMAP type="over">page_cursor_l_on.png</BITMAP>
        <BITMAP type="down">page_cursor_l_on.png</BITMAP>
    </BMBUTTON>

    <!-- BMButton : 페이지 이동버튼(우) -->
    <BMBUTTON item ="StageAfterBtn" parent="Lobby">
        <BOUNDS>
            <X>146</X>
            <Y>317</Y>
            <W>16</W>
            <H>16</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">page_cursor_r_off.png</BITMAP>
        <BITMAP type="over">page_cursor_r_on.png</BITMAP>
        <BITMAP type="down">page_cursor_r_on.png</BITMAP>
    </BMBUTTON>

    
<!-- 방 리스트 표시 -->
    <!-- ROOMLIST : 방 리스트 표시 -->
    <ROOMLIST item="Lobby_StageList" parent="Lobby_RoomListBG">
        <BOUNDS>
            <X>10</X>
            <Y>10</Y>
            <W>763</W>
            <H>160</H>
        </BOUNDS>
        <BITMAP type="frame">stripe.tga</BITMAP>
        <BITMAP type="back">banner_Mansion.tga</BITMAP>
        <BITMAP type="back">banner_Prison.tga</BITMAP>
        <BITMAP type="back">banner_Prison II.tga</BITMAP>
        <BITMAP type="back">banner_Station.tga</BITMAP>
        <BITMAP type="back">banner_Battle Arena.tga</BITMAP>
        <BITMAP type="back">banner_Town.tga</BITMAP>
        <BITMAP type="back">banner_Dungeon.tga</BITMAP>
        <BITMAP type="back">banner_Ruin.tga</BITMAP>
        <BITMAP type="back">banner_island.tga</BITMAP>
        <BITMAP type="back">banner_garden.tga</BITMAP>
        <BITMAP type="back">banner_castle.tga</BITMAP>
        <BITMAP type="back">banner_factory.tga</BITMAP>
        <BITMAP type="back">banner_port.tga</BITMAP>
        <BITMAP type="back">banner_lost shrine.tga</BITMAP>
        <BITMAP type="back">banner_Stairway.tga</BITMAP>
        <BITMAP type="back">banner_snow_town.tga</BITMAP>
                <BITMAP type="back">banner_High_Haven.tga</BITMAP>
                <BITMAP type="back">banner_Citadel.tga</BITMAP>
                <BITMAP type="back">banner_relayMap.tga</BITMAP>
                <BITMAP type="back">banner_Halloween Town.tga</BITMAP>
        <BITMAP type="icon" mode="0">death-mode.tga</BITMAP>
        <BITMAP type="icon" mode="2">Gladiator-mode.tga</BITMAP>
        <BITMAP type="icon" mode="1">teamdeath-mode.tga</BITMAP>
        <BITMAP type="icon" mode="3">teamGladiator-mode.tga</BITMAP>
        <BITMAP type="icon" mode="4">Assasin-mode.tga</BITMAP>
        <BITMAP type="icon" mode="5">train_mode.tga</BITMAP>
        <BITMAP type="icon" mode="6">survival-mode.tga</BITMAP>
        <BITMAP type="icon" mode="7">quest-mode.tga</BITMAP>
        <BITMAP type="icon" mode="8">berserk-mode.tga</BITMAP>
        <BITMAP type="icon" mode="9">unlimitdeath-mode.tga</BITMAP>
        <BITMAP type="icon" mode="10">duel-mode.tga</BITMAP>
        <SIZE type="width">360</SIZE>
        <SIZE type="height">32</SIZE>
        <TEXT></TEXT>
        <TITLEBAR>false</TITLEBAR>
        <RESIZABLE>false</RESIZABLE>
        <MOVABLE>false</MOVABLE>
        <VISIBLE>true</VISIBLE>
    </ROOMLIST>


<!-- 버튼 -->
    <!-- BMButton : 게임 참가 버튼 -->
    <BMBUTTON item="StageJoin" parent="Lobby">
        <BOUNDS>
            <X>218</X>
            <Y>313</Y>
            <W>125</W>
            <H>42</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">game_join_off.tga</BITMAP>
        <BITMAP type="over">game_join_on.tga</BITMAP>
        <BITMAP type="down">game_join_on.tga</BITMAP>
    </BMBUTTON>

    <!-- BMButton : 게임 생성 버튼 -->
    <BMBUTTON item="StageCreateFrameCaller" parent="Lobby">
        <BOUNDS>
            <X>360</X>
            <Y>313</Y>
            <W>125</W>
            <H>42</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">game_create_off.tga</BITMAP>
        <BITMAP type="over">game_create_on.tga</BITMAP>
        <BITMAP type="down">game_create_on.tga</BITMAP>
    </BMBUTTON>

    <!-- BMBUTTON : 게임 바로하기 버튼 -->
    <BMBUTTON item="QuickJoin" parent="Lobby">
        <BOUNDS>
            <X>500</X>
            <Y>313</Y>
            <W>173</W>
            <H>42</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">playnow_off_kr.tga</BITMAP>
        <BITMAP type="over">playnow_on_kr.tga</BITMAP>
        <BITMAP type="down">playnow_on_kr.tga</BITMAP>
    </BMBUTTON>

    <!-- BUTTON : 게임 바로하기 버튼 -->
    <BUTTON item="QuickJoin2" parent="Lobby">
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>0</W>
            <H>0</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_02</TEXT> <!-- 바로하기(&amp;G) -->
    </BUTTON>
    
    <!-- Button : 클랜전 결성 버튼 -->
    <BMBUTTON item ="ArrangedTeamGame" parent="Lobby">
        <BOUNDS>
            <X>320</X>
            <Y>313</Y>
            <W>150</W>
            <H>42</H>
        </BOUNDS>
        <STRETCH/>
        <VISIBLE>false</VISIBLE>
        <BITMAP type="up">clanwar_off_kr.tga</BITMAP>
        <BITMAP type="over">clanwar_on_kr.tga</BITMAP>
        <BITMAP type="down">clanwar_on_kr.tga</BITMAP>
    </BMBUTTON>

    <!-- Button : 듀얼토너먼트 참가버튼 -->
    <BMBUTTON item ="DuelTournamentGame" parent="Lobby">
        <BOUNDS>
            <X>359</X>
            <Y>319</Y>
            <W>104</W>
            <H>39</H>
        </BOUNDS>
        <STRETCH/>
        <VISIBLE>false</VISIBLE>
        <BITMAP type="up">DuelTournament_off_kr.tga</BITMAP>
        <BITMAP type="over">DuelTournament_on_kr.tga</BITMAP>
        <BITMAP type="down">DuelTournament_off_kr.tga</BITMAP>
    </BMBUTTON>

    <!-- Button : 듀얼토너먼트 참가버튼 2명용 (publish에는 안보임) -->
    <BUTTON item ="DuelTournamentGame_2Test" parent="Lobby">
        <BOUNDS>
            <X>100</X>
            <Y>313</Y>
            <W>100</W>
            <H>42</H>
        </BOUNDS>
        <VISIBLE>false</VISIBLE>
        <FONT>FONT10b</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>120</G>
            <B>0</B>
        </TEXTCOLOR>
        <TEXT>2P Game</TEXT>
    </BUTTON>
    
    <!-- Button : 듀얼토너먼트 참가버튼 4명용 (publish에는 안보임) -->
    <BUTTON item ="DuelTournamentGame_4Test" parent="Lobby">
        <BOUNDS>
            <X>600</X>
            <Y>313</Y>
            <W>100</W>
            <H>42</H>
        </BOUNDS>
        <VISIBLE>false</VISIBLE>
        <FONT>FONT10b</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>120</G>
            <B>0</B>
        </TEXTCOLOR>
        <TEXT>4P Game</TEXT>
    </BUTTON>

<!-- FRAME : 클랜전 상대팀 찾기 프레임 -->
    <FRAME item="LobbyFindClanTeam">
        <FRAMELOOK>DefaultFrameLook</FRAMELOOK>
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>250</W>
            <H>130</H>
        </BOUNDS>
        <ALIGN>
            <HALIGN>center</HALIGN>
            <VALIGN>center</VALIGN>
        </ALIGN>
        <TEXT>STR:UI_LOBBY_03</TEXT> <!-- 상대 클랜팀 찾기 -->
        <VISIBLE>false</VISIBLE>
        <RESIZABLE>false</RESIZABLE>
    </FRAME>
    
    <!-- Label : 상대팀 찾는 중 표시 -->
    <LABEL item="LobbyWaitingArrangedGameLabel" parent="LobbyFindClanTeam">
        <FONT>FONT10</FONT>
        <TEXTCOLOR>
            <R>255</R>
            <G>255</G>
            <B>255</B>
        </TEXTCOLOR>
        <ANCHORS>
            <LEFT>true</LEFT>
            <TOP>true</TOP>
            <RIGHT>false</RIGHT>
            <BOTTOM>false</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>15</X>
            <Y>30</Y>
            <W>180</W>
            <H>32</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_04</TEXT> <!-- 상대팀 찾는 중... -->
    </LABEL>
    
    <!-- Button : 클랜전 취소 버튼 -->
    <BUTTON item="ArrangedTeamGame_Cancel" parent="LobbyFindClanTeam">
        <BOUNDS>
            <X>133</X>
            <Y>83</Y>
            <W>100</W>
            <H>32</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_05</TEXT> <!-- 클랜전 취소 -->
        <DEFAULTKEY>ESC</DEFAULTKEY>
    </BUTTON>
    
    
<!-- 플레이어 정보 + 채팅 + 플레이어 리스트 창 -->
    <!-- Picture : 창 이미지(플레이어 정보+채팅창) -->
    <PICTURE item ="Lobby_BottomBG" parent="Lobby">
        <BOUNDS>
            <X>8</X>
            <Y>353</Y>
            <W>784</W>
            <H>190</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP></BITMAP>
    </PICTURE>

    <!-- Label : 플레이어 이름 표시 -->
    <LABEL item="Lobby_PlayerName" parent="Lobby">
        <FONT>FONTa10b</FONT>
        <TEXTCOLOR>
            <R>255</R>
            <G>100</G>
            <B>20</B>
        </TEXTCOLOR>
        <ANCHORS>
            <LEFT>true</LEFT>
            <TOP>true</TOP>
            <RIGHT>false</RIGHT>
            <BOTTOM>false</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>25</X>
            <Y>370</Y>
            <W>119</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_06</TEXT> <!-- 이름 -->
    </LABEL>
    
    <!-- Label : 플레이어 상세정보 표시(Clan) -->
    <LABEL item="Lobby_PlayerSpecClan" parent="Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>25</X>
            <Y>395</Y>
            <W>118</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_07</TEXT> <!-- Clan : -->
    </LABEL>
    
    <!-- Label : 플레이어 상세정보 표시(Level) -->
    <LABEL item="Lobby_PlayerSpecLevel" parent="Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>25</X>
            <Y>410</Y>
            <W>118</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_08</TEXT> <!-- 레벨 : 0 lv. -->
    </LABEL>

    <!-- Label : 플레이어 상세정보 표시(XP) -->
    <LABEL item="Lobby_PlayerSpecXP" parent="Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>25</X>
            <Y>425</Y>
            <W>118</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_09</TEXT> <!-- 경험치 : 0% -->
    </LABEL>

    <!-- Label : 플레이어 상세정보 표시(BP) -->
    <LABEL item="Lobby_PlayerSpecBP" parent="Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>25</X>
            <Y>440</Y>
            <W>118</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_10</TEXT> <!-- 바운티 : 0 -->
    </LABEL>

    <!-- Label : 플레이어 상세정보 표시(HP) -->
    <LABEL item="Lobby_PlayerSpecHP" parent="Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>25</X>
            <Y>463</Y>
            <W>118</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_11</TEXT> <!-- 체력 : 0 -->
    </LABEL>

    <!-- Label : 플레이어 상세정보 표시(AP) -->
    <LABEL item="Lobby_PlayerSpecAP" parent="Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>25</X>
            <Y>478</Y>
            <W>118</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_12</TEXT> <!-- 방어 : 0 -->
    </LABEL>

    <!-- Label : 플레이어 상세정보 표시(WT) -->
    <LABEL item="Lobby_PlayerSpecWT" parent="Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>25</X>
            <Y>493</Y>
            <W>118</W>
            <H>20</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_13</TEXT> <!-- 무게 : 0 -->
    </LABEL>
    
    <!-- TEXTAREA : 채팅창 -->
    <TEXTAREA item = "ChannelChattingOutput" parent = "Lobby">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>163</X>
            <Y>366</Y>
            <W>371</W>
            <H>135</H>
        </BOUNDS>
        <MOVABLE>false</MOVABLE>
        <EDITABLE>false</EDITABLE>
        <MAXLENGTH>4096</MAXLENGTH>
        <INDENTATION>50</INDENTATION>
    </TEXTAREA>

    <!-- Edit : 채팅 메시지 입력창 -->
    <EDIT item="ChannelChattingInput" parent="Lobby">
        <EDITLOOK>NullEditLook</EDITLOOK>
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>164</X>
            <Y>503</Y>
            <W>368</W>
            <H>24</H>
        </BOUNDS>
        <MAXLENGTH>128</MAXLENGTH>
    </EDIT>


<!-- 프레임 생성 : 대기자 리스트 박스 -->
    <!-- PLAYERLISTBOX : 대기자 리스트 박스 -->
    <PLAYERLISTBOX item="LobbyChannelPlayerList" parent = "Lobby" >
        <BOUNDS>
            <X>550</X>
            <Y>364</Y>
            <W>233</W>
            <H>170</H>
        </BOUNDS>
        <SELECTED>false</SELECTED>
        <MOVABLE>false</MOVABLE>
        <VISIBLE>true</VISIBLE>
    </PLAYERLISTBOX>

    

<!-- 프레임 생성 : 클랜에 가입안되어있을때 나오는 프레임 -->
    <FRAME item="LobbyPlayerListClanCreateFrame" parent = "LobbyChannelPlayerList" >
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>240</W>
            <H>184</H>
        </BOUNDS>
        <VISIBLE>false</VISIBLE>
        <RESIZABLE>false</RESIZABLE>
        <MOVABLE>false</MOVABLE>
        <FRAMELOOK>NullFrameLook</FRAMELOOK>
    </FRAME>

    <!-- Button : 클랜 생성 버튼 -->
    <BMBUTTON item="LobbyPlayerListTabClanCreateButton" parent="LobbyPlayerListClanCreateFrame">
        <BOUNDS>
            <X>60</X>
            <Y>75</Y>
            <W>120</W>
            <H>45</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">new_clan_off.tga</BITMAP>
        <BITMAP type="over">new_clan_on.tga</BITMAP>
        <BITMAP type="down">new_clan_on.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>

    <!-- BMButton : 대기자 이전 리스트 버튼 -->
    <BMBUTTON item="LobbyChannelPlayerListPrev" parent="Lobby">
        <BOUNDS>
            <X>549</X>
            <Y>528</Y>
            <W>118</W>
            <H>17</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">pageup_off.tga</BITMAP>
        <BITMAP type="over">pageup_off.tga</BITMAP>
        <BITMAP type="down">pageup_on.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>

    <!-- BMButton : 대기자 다음 리스트 버튼 -->
    <BMBUTTON item="LobbyChannelPlayerListNext" parent="Lobby">
        <BOUNDS>
            <X>665</X>
            <Y>528</Y>
            <W>117</W>
            <H>17</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">pagedown_off.tga</BITMAP>
        <BITMAP type="over">pagedown_off.tga</BITMAP>
        <BITMAP type="down">pagedown_on.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>
    
    
<!-- 상단버튼배열 -->
    <!-- BMBUTTON : 상점버튼 -->
    <BMBUTTON item="ShopCaller" parent="Lobby">
        <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>289</X>
            <Y>32</Y>
            <W>93</W>
            <H>38</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">shop_off_kr.tga</BITMAP>
        <BITMAP type="over">shop_on_kr.tga</BITMAP>
        <BITMAP type="down">shop_on_kr.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>
        <!-- BMBUTTON : Monster Book -->
    <BMBUTTON item="MonsterBookCaller" parent="Lobby">
        <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
        <TEXT></TEXT>
    </BMBUTTON>

    <!-- BMBUTTON : 장비버튼 -->
    <BMBUTTON item="EquipmentCaller" parent="Lobby">
    <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>392</X>
            <Y>32</Y>
            <W>89</W>
            <H>38</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">equip_off_kr.tga</BITMAP>
        <BITMAP type="over">equip_on_kr.tga</BITMAP>
        <BITMAP type="down">equip_on_kr.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>

    <!-- BMBUTTON : 채널변경버튼 -->
    <BMBUTTON item="ChannelListFrameCaller" parent="Lobby">
        <BOUNDS>
            <X>565</X>
            <Y>32</Y>
            <W>118</W>
            <H>38</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">channel_off_kr.tga</BITMAP>
        <BITMAP type="over">channel_on_kr.tga</BITMAP>
        <BITMAP type="down">channel_on_kr.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>
    
    <!-- BMBUTTON : 옵션버튼 -->
    <BMBUTTON item="LobbyOptionFrame" parent="Lobby">
        <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>689</X>
            <Y>32</Y>
            <W>91</W>
            <H>38</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">option_off_kr.tga</BITMAP>
        <BITMAP type="over">option_on_kr.tga</BITMAP>
        <BITMAP type="down">option_on_kr.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>


<!--하단버튼배열-->
    <!-- BMBUTTON : 리플레이 버튼 -->
    <BMBUTTON item ="ReplayCaller" parent="Lobby">
        <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>10</X>
            <Y>563</Y>
            <W>110</W>
            <H>36</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">replay_off_kr.tga</BITMAP>
        <BITMAP type="over">replay_on_kr.tga</BITMAP>
        <BITMAP type="down">replay_on_kr.tga</BITMAP>
    </BMBUTTON>

    <!-- BUTTON : 몬스터 도감 -->
    <BUTTON item="MonsterBookCaller" parent="Lobby">
        <BOUNDS>
            <X>154</X>
            <Y>565</Y>
            <W>130</W>
            <H>25</H>
        </BOUNDS>
        <TEXTCOLOR>
            <R>255</R>
            <G>255</G>
            <B>255</B>
        </TEXTCOLOR>
        <TEXT>STR:UI_LOBBY_A01</TEXT> <!-- 몬스터 도감 -->
    </BUTTON>
    
    <!-- BMBUTTON : 캐릭터변경버튼 -->
    <BMBUTTON item="CharSelectionCaller" parent="Lobby">
    <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>530</X>
            <Y>562</Y>
            <W>136</W>
            <H>38</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">char_off_kr.tga</BITMAP>
        <BITMAP type="over">char_on_kr.tga</BITMAP>
        <BITMAP type="down">char_on_kr.tga</BITMAP>
        <TEXT></TEXT>
    </BMBUTTON>

    <!-- BMBUTTON : 로그아웃버튼 -->
    <BMBUTTON item="Logout" parent="Lobby">
    <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>670</X>
            <Y>562</Y>
            <W>120</W>
            <H>38</H>
        </BOUNDS>
        <STRETCH/>
        <BITMAP type="up">logout_off_kr.tga</BITMAP>
        <BITMAP type="over">logout_on_kr.tga</BITMAP>
        <BITMAP type="down">logout_on_kr.tga</BITMAP>
        <CONFIRMMESSAGE>STR:UI_LOBBY_A02</CONFIRMMESSAGE> <!-- GUNZ를 종료하시겠습니까? -->
        <CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
    </BMBUTTON>
    

<!-- 어레인지드 팀 게임 다이얼로그 -->
    <FRAME item="ArrangedTeamGameDialog" >
        <BOUNDS>
            <X>200</X>
            <Y>150</Y>
            <W>400</W>
            <H>300</H>
        </BOUNDS>
        <ALIGN>
            <HALIGN>center</HALIGN>
            <VALIGN>center</VALIGN>
        </ALIGN>
        <VISIBLE>false</VISIBLE>
        <MOVABLE>false</MOVABLE>
        <RESIZABLE>false</RESIZABLE>
        <FRAMELOOK>DefaultFrameLook</FRAMELOOK>
        <TEXT>STR:UI_LOBBY_14</TEXT> <!-- 팀 게임 -->
    </FRAME>

    <LABEL item="Label" parent="ArrangedTeamGameDialog">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>110</X>
            <Y>80</Y>
            <W>300</W>
            <H>24</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_15</TEXT> <!-- 실력이 비슷한 클랜과만 대전 -->
    </LABEL>
    <BUTTON item="BalancedMatchingCheckBox" parent="ArrangedTeamGameDialog">
        <BUTTONLOOK>Custom1ButtonLook</BUTTONLOOK>
        <PUSHBUTTON/>
        <BOUNDS>
            <X>80</X>
            <Y>80</Y>
            <W>24</W>
            <H>24</H>
        </BOUNDS>
    </BUTTON>

    <TEXTAREA item = "ArrangedTeam_Message" parent = "ArrangedTeamGameDialog">
        <FONT>FONTa9</FONT>
        <TEXTCOLOR>
            <R>205</R>
            <G>205</G>
            <B>205</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>10</X>
            <Y>40</Y>
            <W>380</W>
            <H>40</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_16</TEXT> <!-- 팀 게임에 참여할 플레이어를 선택해주십시오 -->
        <EDITABLE>FALSE</EDITABLE>
    </TEXTAREA>

    <PLAYERSELECTLISTBOX item="ArrangedTeamSelect" parent="ArrangedTeamGameDialog">
        <BOUNDS>
            <X>90</X>
            <Y>110</Y>
            <W>290</W>
            <H>130</H>
        </BOUNDS>
        <MULTISELECT/>
    </PLAYERSELECTLISTBOX>

    <BUTTON item="ArrangedTeamDialogOk" parent="ArrangedTeamGameDialog">
        <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
        <ANCHORS>
            <LEFT>false</LEFT>
            <TOP>false</TOP>
            <RIGHT>true</RIGHT>
            <BOTTOM>true</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>200</X>
            <Y>250</Y>
            <W>90</W>
            <H>32</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_17</TEXT> <!-- 확인(&amp;O) -->
    </BUTTON>

<!-- FRAME : 듀얼 토너먼트 참가 신청 프레임 -->
    <FRAME item="DuelTournamentWaitMatchDialog">
        <FRAMELOOK>DefaultFrameLook</FRAMELOOK>
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>300</W>
            <H>130</H>
        </BOUNDS>
        <ALIGN>
            <HALIGN>center</HALIGN>
            <VALIGN>center</VALIGN>
        </ALIGN>
        <TEXT>STR:UI_LOBBY_DT01</TEXT> <!-- 듀얼 토너먼트 참가 -->
        <VISIBLE>false</VISIBLE>
        <RESIZABLE>false</RESIZABLE>
    </FRAME>
    
    <!-- Label : 튜얼토너먼트 참가자 찾는 중 표시 -->
    <LABEL item="DuelTournamentWaitMatchLabel" parent="DuelTournamentWaitMatchDialog">
        <FONT>FONT10</FONT>
        <TEXTCOLOR>
            <R>255</R>
            <G>255</G>
            <B>255</B>
        </TEXTCOLOR>
        <ANCHORS>
            <LEFT>true</LEFT>
            <TOP>true</TOP>
            <RIGHT>false</RIGHT>
            <BOTTOM>false</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>15</X>
            <Y>30</Y>
            <W>230</W>
            <H>32</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_DT02</TEXT> <!-- 듀얼 토너먼트 참가자 모집 중 -->
    </LABEL>
    
    
    <!-- Button : 토너먼트 취소 버튼 -->
    <BUTTON item="DuelTournamentWaitMatchCancel" parent="DuelTournamentWaitMatchDialog">
        <BOUNDS>
            <X>180</X>
            <Y>83</Y>
            <W>100</W>
            <H>32</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_18</TEXT> <!-- 토너먼트 취소 -->
        <DEFAULTKEY>ESC</DEFAULTKEY>
    </BUTTON>

    <BUTTON item="ArrangedTeamDialogClose" parent="ArrangedTeamGameDialog">
        <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
        <ANCHORS>
            <LEFT>false</LEFT>
            <TOP>false</TOP>
            <RIGHT>true</RIGHT>
            <BOTTOM>true</BOTTOM>
        </ANCHORS>
        <BOUNDS>
            <X>300</X>
            <Y>250</Y>
            <W>90</W>
            <H>32</H>
        </BOUNDS>
        <DEFAULTKEY>ESC</DEFAULTKEY>
        <TEXT>STR:UI_LOBBY_18</TEXT> <!-- 취소(&amp;C) -->
    </BUTTON>
    
    
<!-- 클랜 탈퇴 확인 -->
    <FRAME item="ConfirmLeaveClan">
        <FRAMELOOK>DefaultFrameLook</FRAMELOOK>
        <BOUNDS>
            <X>0</X>
            <Y>0</Y>
            <W>350</W>
            <H>130</H>
        </BOUNDS>
        <ALIGN>
            <HALIGN>center</HALIGN>
            <VALIGN>center</VALIGN>
        </ALIGN>
        <RESIZABLE>false</RESIZABLE>
        <MOVABLE>false</MOVABLE>
        <TEXT>STR:UI_LOBBY_19</TEXT> <!-- 클랜 탈퇴 확인 -->
        <VISIBLE>FALSE</VISIBLE>
    </FRAME>
    
    <!-- Label : 클랜 탈퇴 확인 -->
    <LABEL item="Label" parent="ConfirmLeaveClan">
        <FONT>FONTa10</FONT>
        <TEXTCOLOR>
            <R>255</R>
            <G>255</G>
            <B>255</B>
        </TEXTCOLOR>
        <BOUNDS>
            <X>15</X>
            <Y>30</Y>
            <W>300</W>
            <H>32</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_20</TEXT> <!-- 클랜을 탈퇴하시겠습니까? -->
    </LABEL>
    
    <BUTTON item="LeaveClanOK" parent="ConfirmLeaveClan">
        <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>70</X>
            <Y>80</Y>
            <W>100</W>
            <H>32</H>
        </BOUNDS>
        <TEXT>STR:UI_LOBBY_21</TEXT> <!-- 탈퇴(&amp;O) -->
    </BUTTON>
    <BUTTON item="LeaveClanCancel" parent="ConfirmLeaveClan">
        <BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
        <BOUNDS>
            <X>180</X>
            <Y>80</Y>
            <W>100</W>
            <H>32</H>
        </BOUNDS>
        <DEFAULTKEY>ESC</DEFAULTKEY>
        <TEXT>STR:UI_LOBBY_18</TEXT> <!-- 취소(&amp;C) -->
    </BUTTON>
</XML>

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